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Devlog
Mar 30 DevLog #8
April 04, 2026
by
peachbowls
For the past two weeks, the Trolley team has been focusing on polishing and finishing the ending sequences. We added a room before the bathroom level to better communicate that it's a pause in the sho...
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Mar 16 Devlog #7
April 04, 2026
by
peachbowls
For the last two weeks, we went through four playtests: UofT FLC, UofT Game Development Club, Alpha/Playtest Demo, and the Ubisoft Playtest. We've made several changes to the game since the last playt...
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Mar 2 Devlog #6
April 04, 2026
by
peachbowls
For the last 2 weeks, the team was preparing for the Alpha Prototype demo on February 24th. Throughout reading week, we were able to implement all 6 levels up until the escape sequence, which is what...
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Feb 16 Devlog #5
April 03, 2026
by
peachbowls
For this week, we had the Level Prototype Demo with a CS TA and received the following feedback for our intro and Level 1 as well as our future plans: Overall Feedback: - The art and narrator are stro...
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Feb 9 Devlog #4
April 03, 2026
by
peachbowls
For the week of Feb 2-Feb 9, we had the Design Presentation and worked on fully finishing the Design Document due on last Friday. At the presentation, we demoed our introduction and Level 1 (Vanilla T...
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Feb 2 Devlog #3
April 03, 2026
by
peachbowls
For the week of Jan 26-Feb 2nd, our team worked on finalizing our direction from the Creative Pitch Presentation in preparation for the Design Presentation on Feb 3rd. The team continued to have discu...
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Jan 26 Devlog #2
April 03, 2026
by
peachbowls
Two updates in one week! It's been a busy one... During our creative pitch, we received some pretty critical feedback for our overall trolley idea. Some panelists highlighted that there have already b...
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Jan 20 DevLog #1
March 30, 2026
by
peachbowls
For the weekend of Jan 15th-Jan 20, the team worked on preparing and presenting the creative pitch presentation and the creative brief document. At this point, the plan for the game is to have it be r...
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